

There's a ton of summon spells that will work for this, and I'll list some of the best ones in this guide.Ī way to keep the target in range for the duration. If your DM is particularly strict, you can get around this as a Wizard with Private Sanctum (detailed later), or getting access to the Extended Spell metamagic, either through Metamagic Adept or getting a Sorcerer with it to summon for you.Ī spell to summon creatures to bind, as well as a way to work around the concentration requirements so we can also cast Planar Binding. Crawford has said that as a DM, he would allow this to work anyway, so I'll run with that. This means there can be issues with the creature disappearing mere seconds before you finish your cast.

Worth noting that a lot of summon spells last exactly 1 hour, and of course you can't cast Planar Binding until the target exists in range, and that takes 1 hour. You need a way to keep the target in range for the entire duration. Unless you're planning on somehow capturing a creature the DM throws at you, you probably want to have a spell to summon creatures to use with Planar Binding.Īs Planar Binding takes more than one action to cast, you must concentrate on it while casting it, which means you need a workaround if you'd like to use it in combination with most summon spells, as they are also often concentration. 1000 gold for a 24 hour ally at 5th level certainly isn't bad, and can definitely be useful if you know an important combat is coming up the next day, but 6th level gives you 10 days, 7th gives you 30, 8th gives you 180, and 9th gives you 366, all for the same 1000 gold cost. The spell isn't cheap, and as the component is consumed even on a fail, you probably want to have at least some way to try to decrease the chances of the creature saving, especially for creatures with high CHA saves. Costs 1000 gold to cast (even if the spell fails), and can be upcast to extend duration considerably.On a failed CHA save, it is bound to serve you for the duration, although if hostile it may try to twist your instructions. You spend one hour casting the spell on a Celestial, Elemental, Fey, or Fiend that is within 60 feet of you for the entire hour.

